Jul 222017
 

After the great success of the last CPCRetroDev last year it is time for a new game competition in 2017 again, isn’t it? This year, you can win around 1100 EUR in all different categories. As usual the competition is organised by the University of Alicante (UA) / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 31st October 2017, 23:59h (CEST), so don’t waste any time and start the development of your awesome game (you will find a countdown on the top right of this page :)).
If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. As always you can find help in the CPCWiki forums.

You can achieve the following awards (all in all about 1.100 EUR!!!):

  • Official Awards (1.100 €)
    • Special Mentions
      • 100 € – Gominolas to the best music
      • 100 € – Carlos Abril to the funniest game
      • 100 € – Pablo Ariza to the best Artificial Intelligence
    • PRO Category
      • 300 € – Best game
      • 175 € – Second best game
      • 100 € – Third best game
      • 50 € – Fourth best game
      • 25 € – Fifth best game
    • UA Category

      • 100 € – Best game made by UA students
      • 50 € – Second best game made by UA students
  • Additional Awards
    • RetroSpiel Award
      • German enterprise RetroSpiel will award with a physical publication, distribution and selling of an extended version of games presented by two selected teams.

You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

Jul 192017
 

A new version of CPCtelera, the Amstrad CPC game framework for C developers, was just released in version 1.4.2. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version mainly contains a new version of the SDCC compiler (v3.6.8), which is more efficient, creates better code and contains several bugfixes, but there are also some nice little features, which were added, too (see the ChangeLog for more details). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.

Changes in v1.4.2:

  • Updated SDCC compiler from version 3.5.5 to newest version 3.6.8 (revision 9946). New version is much more efficient, generates better code and solves some bugs from previous one.
  • Added automatic Arkos Traker 1 AKS music conversion. It is done through the makefile macro AKS2C, which is easily added in config file cfg/music_conversion.mk
  • Added project support for Visual Studio Code IDE. All CPCtelera projects can now be opened and compiled in VS Code. Moreover, intellisense and keyboard shortcuts for automaticly running games are easily added.
  • Documented VS Code integration, with plenty of information for users on how to set up projects.
  • Documented Automatic Conversion Tools for Music, Graphics and Tilemaps. This will greatly help users on fastly and comfortably integrating asset production in their projects without having to bother to convert them when they change.
  • Added support for drawing tiles using gray code order and making use of the stack. Really fast method for advanced users.
  • Added troubleshooting section to the documentation in order to help users with common issues.
  • Fixed issue in iDSK: it was overwritting files with same name but different extension.
  • Added Support for Paged Memory and use of memory beyond 64K.
  • Added z88dk speculative optimization peepholes for advanced users wanting to experiment with advanced optimization.
  • Added new asm examples with animations, music and data structures: greetcardmusic/ and structs/.
  • Updated RGAS to latest 1.2.2 version.
  • Added bitarray support for tiled Tilemap TMX-CSV conversion to C.
  • Fixed getRandom to output predictable random sequences

 

 

Apr 162017
 

After his tower defence game Defence, Shining worked on a new puzzle game for the Amstrad CPC that he now released. It is called Pentomino and features about 464 different puzzles with different levels of difficulty (easy, medium, hard). Besides that, he again used music by MmcM and this time graphics by HAL6128. It runs on all Amstrad CPC systems. You can download it at the end of the news or directly from his website.

Pentomino - puzzle game by Shining
691.7 KiB
53 Downloads
Details
Apr 032017
 

Novabug, who creates a lot of Youtube videos related to our beloved Amstrad CPC, has released a video where he did a retrospective of 2016. In this video, he shows his very own Top 11 of the last year (which was an awesome year for the Amstrad CPC users :-)). Enjoy the video:

Jan 162017
 

4Sceners and Bitfellas published their favourite demoscene productions for the year 2016 and it is great to see three Amstrad CPC productions in their list, too. Ranked on 3rd place in the category “Best Music Disc” you will find the CPC vs. Virgill music disc by Tristar and Red Sector (TRSI). The other two productions can be found in the “Best Scene Game”. The awesome Pinball Dreams preview by the Batman Group ranked on the 2nd place (hey, this is just preview – what can we expect from the final product :-)) and ranked on the 7th place you will find the game Outlaws by RetroBytes which won the CPCRetroDev 2016 competition. You can have a look the complete results on the 4Sceners website (german).
It is always great to see Amstrad CPC productions mentioned in demoscene :-).

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