Reidrac just released a new jump and run game for the Amstrad CPC. It features awesome graphics, nice music, a lot of screens to explore aaaaaand Ninja Power aka Koga Magic :-). In the game, you play the ninja spy Kitsune who needs to collect the 30 pieces of the Golden Tail, which is a talisman with great power. But you can read more details about the story in the intro of the game. Be sure to download and play it – if possible on a real machine…
You can download the game from Usebox.net and at the end of this news. The ZIP file will contain a disk image, a cassette image and the game manual.
Great news for all the developers who participate in the CPCRetroDev 2016 development contest this year: the Oliver Twins, well-knows for producing a lot of CPC games, will join the jury for judging the entries and give feedback to the participants. They also will participate at the pricegiving ceremony at the University of Alicante to personally hand over the prices.
You can fin
d more details on the CPCRetroDev homepage.
There is still enough time left to develop your game for the CPCRetroDev contest, so start developing your awesome game… now :-)!
After the awesome success of the last CPCRetroDev last year it is time for a new game competition in 2016, isn’t it? This year there are even higher prices, which you can win with your game in different categories. As usual the competition is organised by the University of Alicante / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 26th October 2016, 23:59h (CEST), so don’t waste any time and start the development of your awesome game.
If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. There is also a category for Locomotive BASIC programs and you can find help in the CPCWiki forums.
You can achieve the following awards (all in all about 1.050 EUR!!!):
…and there will also be a physical cassette edition with all 2016 games, too.
You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.
A new version of CPCtelera, the Amstrad CPC game engine for C developers, was just released in version 1.4. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version features a new license (LGPL), support for the CPCRSLib, a lot of new examples and a huge load of new methods and optimisations (see the changelist below). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.
Changes in v1.4:
Low-level library, scripts, building system and examples moved to LGPL license to suit more developer needs.
Added CPCRSLib installer script (cpct_installrslib): automatically installs and configures CPCRSLib to be used along with CPCtelera.
Added -c modifier to cpct_mkproject to let the user create CPCRSLib enabled projects.
Improved cpct_drawSpriteMaskedAlignedTable to work with un-aligned sprites. Only 256-bytes transparency table shall be aligned now.
Added interrupt unsafe functions for keyboard scanning
Augusto Ruiz released a new version of his music tracker, which is written in .NET, so it runs under Windows and systems, which are supported by the Mono .NET runtime. It can be used to write music for Amstrad CPC, Spectrum or MSX systems, so it is a nice tool for cross-development. The assembly source code of the WYZPlayer is included and Augusto is also working on a “port” for SDCC / CPCtelera.
The new version features envelopes for drums, loops to a specific pattern and it is easier to select the drum and sfx channel in the player.
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