Nov 102016
 

Finally here they are: the files of the competition entries of the CPCRetroDev 2016. It is awesome to see so many entries which also seem to be higher in quality again this year. I guess you have already read the news about the winners in the different categories, so here are the results of all games. To download the game, click on the title.
Hopefully, the games will be available on cassette in the future on the CPCRetroDev homepage, too.

PositionImageGameGroupResult
1thumb_outlaws_retrobytesOutlawsRetroBytes(9.05) PRO Winner, Dinamic Mention, Gominolas Mention, Jon Ritman Nominee
2thumb_hirehare_cngsoftHire HareCNGSoft(8.98) PRO Second, Jon Ritman Mention, Dinamic Nominee
3thumb_virusdog_cpc-powerVirus DogCPC-Power(8.40) PRO Third
4thumb_dragonattack_bitplanetechnomantesDragon AttackBitplane Technomates(7.26) Cátedra Santander-UA Innovative Game Development Mention, PRO Nominee, Gominolas Nominee
5thumb_hair-boy_carlossevilaHair-BoyCarlos Sevila (7.09) PRO Nominee, Cátedra Santander-UA Engaging Gameplay
6thumb_thegrenadesconquest_subxplosionThe Grenades ConquestSub Xplosion(7.01) PRO Nominee
7thumb_ice-slider_egotripIce-SliderEgoTrip(6.82) Gominolas Nominee
8thumb_pingusoccer_panzPingu SoccerPanZ(6.77)
9thumb_amsthrees_glasnostcorpAmsthreesGlasnost Corp(6.72)
10thumb_mazeadventure_piterayoMaze Adventurepiterayo(6.56)
11thumb_elreinodelcolor_antoniocorpasEl Reino Del ColorAntonio Corpas(6.12) BASIC Winner
12thumb_retroboom_retroboomRetroboomRetroBoom(5.81)
13thumb_theleyendofanubis_corestudioThe Leyend Of AnubisCore Studio(5.68)
14thumb_tradworld_marTrad WorldMAR(5.35)
15thumb_firewallwars_navyxickenFirewall WarsNavy Xicken(5.33) Dinamic Nominee
16thumb_haciendocampanya_cocoteamHaciendo CampanyaCoco Team(5.29)
17thumb_ringringwarrior_aberrantesRing Ring WarriorAberrantes(5.15)
18thumb_killfield_paradoxKillfieldParadox(5.06)
19thumb_robobitgame_robobitRobobitgameRobobit(4.83)
20thumb_thegreatbattlesofmagistar_sn9495The Great Battle Of Magistarsn9495(4.78)
21thumb_elliot_approxbitElliotApproxbit(4.77)
22thumb_bananas-recovery_boomaBananas-RecoveryBOOMA(4.74)
23thumb_harrierrevenge_independienteHarrier RevengeIndependiente(4.54)
24thumb_proyectox_poisonousdepartmentProyecto XPoisonous Department(4.48)
25thumb_464crusader_ispira464crusaderISPIRA(4.45)
26thumb_fitzroy-and-the-power-wells_awerghFitzroy And The Power Wellsawergh(4.41) Jon Ritman Nominee
27thumb_nexttrack_asyncteamNext TrackAsync Team(4.33)
28thumb_cannibalator_trabitboyCannibalatortrabitboy(4.26)
29thumb_sidegun_radicalpandaSidegunRadical Panda(4.25)
30thumb_heromagic_irondevsHero MagicIron Devs(4.22)
31thumb_thelastfighter_patatasasadasThe Last FighterPatatas Asadas(4.06)
32thumb_gene_losrodriguezGeNeLos Rodriguez(3.92)
33thumb_deadwarrior_aberracionunoDead WarriorAberracion Uno(3.87)
34thumb_spacewar_equipobucleSpace WarEquipo Bucle(3.52)

 

Nov 072016
 

While we are still waiting for the download of the CPCRetroDev 2016 competition, we already know the winners of the different categories. I have added the Youtube videos from the ByteRealms channel, which show the different games, so you can already have a look at what you are waiting for :-).

PRO category

  1. Outlaws / Retrobytes Productions
  2. Hire Hare / CNGSoft
  3. Virus Dog / CPC-Power

BASIC category

  • El Reino del Color / Antonio Corpas

Gominolas: best music

  • Outlaws / Retrobytes Productions

Jon Ritman: technical development

  • Hire Hare / CNGSoft

Dinamic: innovative playability

  • Outlaws / Retrobytes Productions

Catedra Santander-UA special awards

  • Hair Boy / Carlos Sevila (gameplay, entertainment)
  • Dragon Attack / Bitplane Technomantes (innovative development)

Again a big thank you to all participants, who made this competiton great again. I still cannot wait to get my hands on the games and play them on the real machine.

Nov 012016
 

We are moving forward to the final results (and the downloads :-)) of the CPCRetroDev 2016, so it is time to announce the nominees for the different categories:

PRO category

  • Hair Boy / Carlos Sevila
  • Virus Dog / CPC-Power
  • Outlaws / Retrobytes Productions
  • The Grenades Contest / SubXplosion
  • Hire Hare / CNGSoft
  • Dragon Attack / Bitplane Tecnomantes

BASIC category

  • El Reino del Color / Antonio Corpas

Gominolas Special Mention to the Best Music

  • Dragon Attack / Bitplane Tecnomantes
  • Ice-Slicer / EgoTrip
  • Outlaws / Retrobytes Productions

Jon Ritman Special Mention to Technical Development

  • Fitzroy and the Power Wells / awergh
  • Outlaws / Retrobytes Productions
  • Hire Hare / CNGSoft

Dinamic Special Mention to Innovative Playability

  • To be announced shortly

You can have a look at the trailers and gameplays on the previous posting.

Oct 292016
 

You might already have noticed it: the countdown timer for the CPCRetroDev 2016 on my page disappeared, so the deadline has passed and we can see how many entries we have this year. To make a long story short – 34 games are ready to be judged and while we have to wait for the final results and the downloads, you can have a look at the gameplay and the trailers for the games. Have fun!

Oct 272016
 

Kevin Thacker released new version of his cross-platform development tools CPCXfs and 2CDT. With CPCXfs you can transfer files between DSK images, which can be used in an emulator or to transfer files to the real Amstrad CPC, and your local file system. 2CDT is a similar tool, which is used to transfer files from your local file system intro a CDT cassette image. This can also be used in an emulator or transfered to the real machine. Both utilities are widely used for cross-platform development, e.g. with CPCtelera, to prepare your release.
You can download CPCXfs and 2CDT from the CPCWiki forums or at the end of this news. The source code is included in the ZIP archives of the release.

Changelog CPCXfs

  • Fixed errors shown with static analysis
  • CPCXfs will correctly set ERRORLEVEL command-line variable under more error conditions
  • Some other smaller bugfixes

Changelog 2CDT

  • You can define the sync byte for headerless
  • Command-line processing under windows and linux has been re-written. It is a lot better.
  • If you uses the mode with 2 blocks and you gave it a file which was shorter than a block it would not write it correctly. Now fixed.
  • When using pure tone it didn’t write the length of the ‘1’ pulse correctly
  • Some issues seen when running static analysis over the code.
2CDT
2CDT
2cdt-20161021.zip
95.0 KiB
511 Downloads
Details
CPCXfs
CPCXfs
cpcxfs-20161021.zip
485.0 KiB
494 Downloads
Details

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