Oct 172015
 

A new version of CPCtelera, the Amstrad CPC game engine for C developers, was just released in version 1.3. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version features SDCC patches and bugfixes, some speed optimisations, new methods and a big toolset improvement. It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki.

Changes in v1.3:

  • API change on cpct_getXBits functions. Changed order of parameters to further optimize operations.
  • Optimized functions: bitarray functions, cpct_count2VSYNC, cpct_px2byteM0, cpct_enable/disablefirmware, cpct_getHWColour, cpct_setPalette, cpct_fw2hw
  • Added example on getting hardware values with cpct_getHWColour
  • Automatic inclusion of binary files in DSK: Users can now specify a path for the makefile to retrieve binary files and insert them on the DSK on compilation.
  • iDSK: Fixed historic data corruption problem on adding new files.
  • Added cpct_winape script that automatically downloads, installs and lauches winape from command line to speed up development process. It works multiplatform, transparently using wine where required.
  • Added cpct_setInterruptHandler and cpct_removeInterruptHandler functions to let the user easily hook any function to system interrupts.
  • Added example on hooking a function to system interrupts.
  • Added cpct_img2tileset support for generating sprites with interlaced masks.
  • Added new script cpct_tmx2csv to convert tmx files from tiled into CSVs ready for inclusion in user code.
  • Added Augusto Ruiz’s dskgen tool for generating and managing DSKs low level.
  • Updated SDCC with latest patches and bugfixes.
  • Modified SDCC building: SDCC now builds with maximum optimizations activated and all unnecessary parts are removed from compilation (it compiles faster)
  • Improved Makefile functions for CDT Creation.
  • Added examples about automatic assets inclusion/conversion and CDT generation with multiple files.
  • Improved compatibility and functionality of Augusto Ruiz’s img2cpc
  • Improved examples and explanations
  • Added GCC/CLang version checking on installation (checks required C++11 features are present)
  • Added splitted C/ASM bindings for most of CPCtelera’s functions, along with __z88dk_callee and __z88dk_fastcall calling convention use.

  4 Responses to “CPCtelera v1.3 – Amstrad CPC game engine for C developers”

  1. […] and with Mono it can be used under Linux, too. It is also one component which is included in the CPCtelera game development […]

  2. […] Lachlan Keown released a new version of his Retro Game Asset Studio (RGAS). With RGAS you can design various asset types (sprites, sound / music, levels) for different retro computers (Amstrad CPC, Commodore 64, ZX Spectrum). It is a cross-development tool, which runs on the .NET runtime under Windows and with Mono it can be used under Linux, too. It is also one component which is included in the CPCtelera game development framework. […]

  3. […] Augusto Ruiz released a new version of his music tracker, which is written in .NET, so it runs under Windows and systems, which are supported by the Mono .NET runtime. It can be used to write music for Amstrad CPC, Spectrum or MSX systems, so it is a nice tool for cross-development. The assembly source code of the WYZPlayer is included and Augusto is also working on a “port” for SDCC / CPCtelera. […]

  4. […] new version of CPCtelera, the Amstrad CPC game engine for C developers, was just released in version 1.4. CPCtelera offers a […]

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