Aug 192017
 

Shining, well known for his great games Defence and Pentomino, just released a Amstrad CPC version of the “Bad Apple” animation of the Touhou Project on the Evoke 2017 in Cologne / Germany. The hardware requirements are high, you need 1 MB RAM (e.g. X-Mem and Y-Mem) and a MX4 board. You can download the version at the end of the news and for the rest of us, Devilmarkus captured a video and uploaded it to Youtube:

 

Bad Apple by Touhou Project for the CPC
1.6 MiB
24 Downloads
Details
Jul 262017
 

A new version of Sugarbox, a Amstrad CPC emulator for Windows, was released. The main features of the new version are emulation optimizations, support for the PlayCity and Multiface-II hardware, ZIP support and various other improvements (see changelog for more information).
Be sure to test the new version of the emulator and download the latest version from http://sugarbox.free.fr.

Changelog:

  • [Gate Array]: Fix mode changing : Imperial Mahjong now looks better!
  • [Expansions]: Add support for the Playcity
  • [Expansions]: Add support for the Multiface II cards.
  • [Z80]: Complete recoding of the Z80 core. It now use the real M and T states, and handle WAIT states correctly. More accurate.
  • [General]: ZIP support (only zip file at the moment) for tape and disks
  • [IPF]: IPF created is striclty equivalent to the original dump (in term of MFM track)
  • [IPF]: Minor fixes in IPF reading
  • [DSK]: Fix some wrong behaviour. Dsk reading should be more reliable (and will no longer crash)
  • [DSK]: Fix a bug in saving DSK file. It should no longer crash (anyway, if you can avoid using it, prefer HFE or IPF format !)
  • [Emulation]: All peripherals are now running in the correct timings.
  • [FDC]: Index detection fixed on Sector writing (Imperial Mahjong is able to save its configuration)
  • [FDC]: Dump with missing tracks will no longer crash Sugarbox
  • [FDC]: Fix wrong behaviour for double sided dumps that needs flipping of disk (fix altered beast double sided CTRaw)
  • [FDC]: Fix wrong status than can set « Seek end » incorrectly in some cases

 

Jul 242017
 

Roudoudou released a new version of his Zilog Z80 cross-assembler called Rasm. Of course it supports all the undocumented opcodes, but beside of that, you can use conditional macros, a floating point engine and several mathmatical functions. A special feature is the possibility to create a cartridge for the Amstrad Plus or the Amstrad GX4000 directly by assembling your source code and you can automatically add an AMSDOS header to your binaries. It also supports crunched sections (the coded will be loaded and crunched on the fly) for LZ48, LZ49, LZ4, ZX7, and Exomizer. It has also a compatibility option to support the widely in the Amstrad CPC used MAXAM syntax. You can download and discuss it at the CPCWiki forums and at the end of this news.

Changes in v0.57

  • more flexible preprocessor with macro parameters
  • new label prefix tag {BANK} to get the bank where is located a label

 

Jul 222017
 

After the great success of the last CPCRetroDev last year it is time for a new game competition in 2017 again, isn’t it? This year, you can win around 1100 EUR in all different categories. As usual the competition is organised by the University of Alicante (UA) / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 31st October 2017, 23:59h (CEST), so don’t waste any time and start the development of your awesome game (you will find a countdown on the top right of this page :)).
If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. As always you can find help in the CPCWiki forums.

You can achieve the following awards (all in all about 1.100 EUR!!!):

  • Official Awards (1.100 €)
    • Special Mentions
      • 100 € – Gominolas to the best music
      • 100 € – Carlos Abril to the funniest game
      • 100 € – Pablo Ariza to the best Artificial Intelligence
    • PRO Category
      • 300 € – Best game
      • 175 € – Second best game
      • 100 € – Third best game
      • 50 € – Fourth best game
      • 25 € – Fifth best game
    • UA Category

      • 100 € – Best game made by UA students
      • 50 € – Second best game made by UA students
  • Additional Awards
    • RetroSpiel Award
      • German enterprise RetroSpiel will award with a physical publication, distribution and selling of an extended version of games presented by two selected teams.

You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

Jul 192017
 

A new version of CPCtelera, the Amstrad CPC game framework for C developers, was just released in version 1.4.2. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version mainly contains a new version of the SDCC compiler (v3.6.8), which is more efficient, creates better code and contains several bugfixes, but there are also some nice little features, which were added, too (see the ChangeLog for more details). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.

Changes in v1.4.2:

  • Updated SDCC compiler from version 3.5.5 to newest version 3.6.8 (revision 9946). New version is much more efficient, generates better code and solves some bugs from previous one.
  • Added automatic Arkos Traker 1 AKS music conversion. It is done through the makefile macro AKS2C, which is easily added in config file cfg/music_conversion.mk
  • Added project support for Visual Studio Code IDE. All CPCtelera projects can now be opened and compiled in VS Code. Moreover, intellisense and keyboard shortcuts for automaticly running games are easily added.
  • Documented VS Code integration, with plenty of information for users on how to set up projects.
  • Documented Automatic Conversion Tools for Music, Graphics and Tilemaps. This will greatly help users on fastly and comfortably integrating asset production in their projects without having to bother to convert them when they change.
  • Added support for drawing tiles using gray code order and making use of the stack. Really fast method for advanced users.
  • Added troubleshooting section to the documentation in order to help users with common issues.
  • Fixed issue in iDSK: it was overwritting files with same name but different extension.
  • Added Support for Paged Memory and use of memory beyond 64K.
  • Added z88dk speculative optimization peepholes for advanced users wanting to experiment with advanced optimization.
  • Added new asm examples with animations, music and data structures: greetcardmusic/ and structs/.
  • Updated RGAS to latest 1.2.2 version.
  • Added bitarray support for tiled Tilemap TMX-CSV conversion to C.
  • Fixed getRandom to output predictable random sequences

 

 

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