Nov 102018
 

Wow… what a great game development competition – again! And the best of all: I was allowed to be in the jury which was a great honor for me. But let’s talk about the games… I guess that this competition has rised the bar of the quality of the entries again and the students used ASM instead of C. Finally the games Operation Alexandria by 4MHz (1st), Jarlac by Retrobytes Productions (2nd) and Legend of Steel by TOD Studios (3rd) won the competition. And they really, really, really deserve it, but download them (download link below) and you can see it by yourself.

My personal 2nd place (I had to vote for the playability), the game Taulellets by Vicente Jimenez, was finally ranked 17 – anyway, I still like it very much and I will play it from time to time for sure. It made me come back during the test of the other games to play a short round to get past the next level :-).

If you want to participate on the CPCRetroDev next year, be sure to download the games and have a look at the documentations in the games folder. All the developers wrote a small “Making Of” and all games contain the source code. So this is obviously a great learning resource for everyone who wants to code for the Amstrad CPC.

But enough from me… here are the results of the CPCRetroDev 2018 game development competition:

PositionImageGameGroupResult
1Operation Alexandra4MHz(393) Best Game, Carlos Abril Mention, Gominolas Mention, Relevo Mention
2JarlacRetrobytes Productions(380) 2nd Best Game, Pablo Ariza Mention
3Legend of SteelTOD Studios(283) 3rd Best Game
4The Adventures of Timothy GunnCNGSoft(278) 4th Best Game
5OPQA vs. QAOP: The Final BattleManuel Sagra(261)
677 AttemptsUnknown Design(202) Best Student Game
7Foosball F3Quique Miquel(180)
8Deeper WarrensArnoud Bouche(162)
9The Rookie ThiefCPZenon Games(145) 2nd Best Student Game
10Crimson Knight AdventuresNibble Games(134)
11Harvest DayPixel Productions(129)
12RedseaGameroid(114)
13Earth DefenderCarlos Perezgrin(113) Best Opera Prima Additional Mention
14Snake BubbleThe Bubble Club(106)
15The Last DebtRetrojam Games(105)
16KimoHiyokoSarayCow(103)
17TaulelletsVicente Jimenez(99)
18The Spirit Of HalloweenLab16Devs(98)
19The CryptRetroGamma(97)
20Cannon DuelsDavid Asta(96)
21Space CowboyVoxelTower(94)
22IndigoIndigo(87)
23BringRGBackDead Pixel(74)
24OverheapBastaCPC(70)
25Turtle SlamTurtleSlam(68)
26Space BallAltered Vision(67)
27Elfo Saves ChristmasNinja Pointer(66)
28Two Finger Death NowSpherp08(62)
29Cat PangLady Cats(61)
30Cuchara VoladoraCucharaVoladora(60)
31Fitzroy And The Infestationawergh(60)
32BankACReturns(53)
33HacktankRetroleto Games(50)
34LunaticLunatic(45)
35Invade SpaceProyecto Red(41)
36TankARDAD(41)
37DisassemblerMachine Gun(40)
38Killing MachinePizzarT(40)
39Penalty KicksSakis Kaffesakis(40)
40CrockerMerienda(20)
4118th Century InvadersLYSGames(3)

You can download the games in one package directly down below or from the download section of this site. More information about the game development competition can be found on the CPCRetroDev homepage.

 

CPCRetroDev2018 All Games
CPCRetroDev2018 All Games
CPCRetroDev2018_all_games_.zip
105.4 MiB
14 Downloads
Details
Nov 182017
 

The CPCRetroDev 2017 is over and again 29(!) new games were submitted and judged by the jury. And so here are the results and downloads for all the games. Even if there were less games submitted, the average quality of all titles rised again. Thanks to all participants for making the CPCRetroDev such a great success again.

PositionImageGameGroupResult
1BabasPalaceAzicuetano_McKlain(260) Best Game, Carlos Abril Mention, Gominolas Mention, RetroSpiel Mention
2Profanation24Mhz(243) 2nd Best Game
3
BasketCasesCNGSoft(233) 3rd Best Game, Pablo Ariza Mention
4
CrisOddPreludeDreaminBits(232) 4th Best Game
5
BitumeArnaudBouche(187) 5th Best Game
6
LaserBoyCarlosSevila(180)
7
RaimboToBee(178) Best Student Game
8
PhantisLegacyCPCPower(178)
9
NightmareFortressPetaflopis(159) 2nd Best Student Game
10
ProtonSmokeProtonSmoke(133)
11
Agent006APLSoft(113)
12
Ballsballs(104)
13
4676InvasionInvasion(101)
14
EarthDefenderTojo(97)
15
BrutalFightersMooseNinja(90)
16
FitzroyAndTheMissingChairawergh(82)
17
RollaBlazeGrupo3(77)
18
PixelBrawlSpaceTroopers(72)
19
TunnelEffect0xDEF(72)
20
MoonmanBytesTheDust(69)
21
xcapeCompuTeam(63)
22
PitiSocketWar(59)
23
UFOBitBeam(52)
24
DethronedRoyalResearches(43)
25
MyGalaxyAymy(39)
26
ColorFloodcpcitor(31)
27
TempleScapeTempleScape(31)
28
PlmanSurvivalUninstallStudio(26)
29
EirosBridgeWastedHorchata(6)
Jul 222017
 

After the great success of the last CPCRetroDev last year it is time for a new game competition in 2017 again, isn’t it? This year, you can win around 1100 EUR in all different categories. As usual the competition is organised by the University of Alicante (UA) / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 31st October 2017, 23:59h (CEST), so don’t waste any time and start the development of your awesome game (you will find a countdown on the top right of this page :)).
If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. As always you can find help in the CPCWiki forums.

You can achieve the following awards (all in all about 1.100 EUR!!!):

  • Official Awards (1.100 €)
    • Special Mentions
      • 100 € – Gominolas to the best music
      • 100 € – Carlos Abril to the funniest game
      • 100 € – Pablo Ariza to the best Artificial Intelligence
    • PRO Category
      • 300 € – Best game
      • 175 € – Second best game
      • 100 € – Third best game
      • 50 € – Fourth best game
      • 25 € – Fifth best game
    • UA Category

      • 100 € – Best game made by UA students
      • 50 € – Second best game made by UA students
  • Additional Awards
    • RetroSpiel Award
      • German enterprise RetroSpiel will award with a physical publication, distribution and selling of an extended version of games presented by two selected teams.

You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

Jul 192017
 

A new version of CPCtelera, the Amstrad CPC game framework for C developers, was just released in version 1.4.2. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version mainly contains a new version of the SDCC compiler (v3.6.8), which is more efficient, creates better code and contains several bugfixes, but there are also some nice little features, which were added, too (see the ChangeLog for more details). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.

Changes in v1.4.2:

  • Updated SDCC compiler from version 3.5.5 to newest version 3.6.8 (revision 9946). New version is much more efficient, generates better code and solves some bugs from previous one.
  • Added automatic Arkos Traker 1 AKS music conversion. It is done through the makefile macro AKS2C, which is easily added in config file cfg/music_conversion.mk
  • Added project support for Visual Studio Code IDE. All CPCtelera projects can now be opened and compiled in VS Code. Moreover, intellisense and keyboard shortcuts for automaticly running games are easily added.
  • Documented VS Code integration, with plenty of information for users on how to set up projects.
  • Documented Automatic Conversion Tools for Music, Graphics and Tilemaps. This will greatly help users on fastly and comfortably integrating asset production in their projects without having to bother to convert them when they change.
  • Added support for drawing tiles using gray code order and making use of the stack. Really fast method for advanced users.
  • Added troubleshooting section to the documentation in order to help users with common issues.
  • Fixed issue in iDSK: it was overwritting files with same name but different extension.
  • Added Support for Paged Memory and use of memory beyond 64K.
  • Added z88dk speculative optimization peepholes for advanced users wanting to experiment with advanced optimization.
  • Added new asm examples with animations, music and data structures: greetcardmusic/ and structs/.
  • Updated RGAS to latest 1.2.2 version.
  • Added bitarray support for tiled Tilemap TMX-CSV conversion to C.
  • Fixed getRandom to output predictable random sequences

 

 

Dec 312016
 

Roudoudou worked on a compressor / decompressor which uses the LZ48 / LZ49 compression algorithm on the Amstrad CPC and released his work in the CPCWiki forums. The compressor is inspired by the LZ4 compression algorithm of Yann Collet and the modifications fits well to the Z80 CPU of the Amstrad CPC. The advantage of this compression method is, that the decompression code is very small (83 bytes) and very fast. The disadvatage is that there are other compressors which feature a better compression ratio, but require more memory and more time for decompression as well.
You can get more information about the modified algorithm and download the assembly source from the CPCWiki forums. You can also find a version for SDCC / CPCtelera and binary files for Windows there.

LZ48/49 (de)compressor
LZ48/49 (de)compressor
LZ48-49-de-compressor.zip
16.5 KiB
180 Downloads
Details

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