Aug 042016
 

Rhino released a new graphics tool for the Amstrad CPC called Perfect Pix. Perfect Pix supports 3 different extended graphics modes with extended colours and resolutions:

  • Mode R
    • Up to 384×272 pixels and 16 freely selectable colors from a palette of 27.
  • Mode B0
    • Up to 192×272 pixels and 136 colors from a palette of 378.
  • Mode B1
    • Up to 384×272 pixels and 307 colors, divided into color 0 + up to 34 palettes of 9 colors per line.

Perfect Pix comes with an awesome documentation (english and spanish) and of course with the source code to use the pictures in your own production. If you need graphics for your next project, be sure to have a look at it. You can download the latest version from Pouet.net and the CPCWiki forums.

Perfect Pix by Rhin / Batman Group

v1.00

  • First release.

v1.01

  • Added message if upper memory is full by too many ROMs.

v1.02

  • Bug fixed in the converter exporting overscan screens.
  • More upper memory free for greater ROMs compatibility.

v1.03

  • Improved controls in Paint tool by adding CONTROL + keys to move the pointer to scroll the zoom window (similar to OCP Art Studio).
  • Added warning message in the converter when source image exceeds the image size limits managed with the Paint tool.
  • Additional upper memory free for greater ROMs compatibility.

 

Jul 192016
 

And another fresh release from the Sundown 2016 demoscene party: BarBar by Benediction. BarBar is an intro, which uses the special hardware capabilities of the Amstrad Plus series. If you own such a system, be sure to watch it on the real machine (all others will use WinApe for sure :-)).
You can download the demo at the end of this news or directly from Pouet.net (don’t forget to vote).

Barbar(2016) (Benediction)
Barbar(2016) (Benediction)
Barbar2016-Benediction.zip
110.5 KiB
12 Downloads
Details
Jul 182016
 

Devilmarkus and ed209 / Slipstream released their new musicdisc “Remember the 80’s” on the Sundown 2016 demoscene party. As you might have already guessed, it features well-known music from the 80’s on the Amstrad CPC. They also participated in the wild demo competition and ranked 2nd.
You can download the musicdisc from Pouet.net (don’t forget to vote :-)).

Jul 142016
 

A new version of the SDCC C compiler is available. You can use SDCC to develop for the Amstrad CPC, e.g. with using the SDCC Code::Blocks template or the programming tutorials by Mochilote or with the new CPCtelera framework. The new version contains also some features for the Z80 port, so be sure to update it. You can download it from http://sdcc.sourceforge.net.

Changes:

  • Merged upstream binutils 2.25
  • New memory management with lower overhead
  • Changed default language dialect to –std-sdcc11
  • Diagnostic for missing type specifier: No implicit int outside of C90 mode anymore
  • C11 generic selections
  • char type is now unsigned by default (old behaviour can be restored using –fsigned-char)
  • Character constants are now of type int instead of char.
  • ISO C95 and ISO C11 wide character constants
  • ISO C95 and ISO C11 wide string literals
  • Basic standard library support for wide characters: c16rtomb(), mbrtoc16(), mbsinit(), mbtowc(), mbrlen(), mbrtoc32, c32rtomb(), mbrtowc(), wcrtomb(), mblen(), wctomb()
  • Treat all ports the same in the manual (i.e. mcs51-specific stuff is now clearly described as such)
  • Reorganized interrupt handling for z80, z180, r2k, r3ka, tlcs90, gbz80 backends
  • Workaround for stm8 division hardware bug
  • ELF/DWARF support for stm8
  • Output symbol table for ELF
  • pic16 port now uses standard-compliant crt0iz that initializes static and globals to 0 by default
  • Numerous feature requests and bug fixes
Jul 092016
 

Developing a beat’em up game for the Amstrad CPC in one weekend? Impossible! Impossible? Well, Francisco Gallego, Alberto Gonzalez and Jon Cortazar proved during the BitBitJam #3 that it is possible and released their game Kung Fu Guns now. In the game you play Sheriff Melissa Chase, who has to fight against a new chinese gang. It is a simple beat’em up with 2 levels finished, but they are thinking about evolving the idea and release a full game later. The game was developed with the great CPCtelera game development framework.

You can download Kung Fu Guns at the end of the news or from the BitBitJam #3 page. The latest version of the game is also available on GitHub.

Kung Fu Guns
Kung Fu Guns
kfguns.zip
2.7 MiB
18 Downloads
Details

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