Jul 132015
 

The ReSeT #20 demoparty in Coutances, France is over and it is time for the releases and the meeting reports. You can find the releases from the party – as always – on the Push’n’Pop homepage. Here are the results of the competitions:

Intro/Demo

  1. Slideshow Paint ASCII CPC (24)
  2. Intro ASCII 1K (6)

Graphics

  1. Mammouth by Barjack & Grim (168)
  2. Condense loves Pulpo Corrosivo by CeD / Condense (136)
  3. Bat-Moule by Beb / Vanity (127)
  4. ReSeT XX by CeD / Condense (93)
  5. Bubbles of the mind by MacDeath (83)
  6. Lines Up Forms Fill Yeah!! (Amstrad Plus) by Kukulcan (29)
  7. Bora-Bora by Sicca (24)

Music

  1. Two Years by Brink (47)
  2. Chemin by Madram / Overlanders (36)
  3. Tigres et Pirates by Garvalf (7)

You can discuss the competition entries in the CPCWiki forums.

Jun 292015
 

Prodatron released a beta version of SymbOS v3.0 – his operating system for the Amstrad CPC and the MSX. The main feature in the new version is clearly the network support. Currently it supports the DenYoNet network card on the MSX and a driver for localhost – which means no network support for the CPC at the moment. Here are some screenshots of the new version:

s3bn-cpc-netds3bn-cpc-battships3bn-cpc-wgets3bn-cpc-symtels3bn-cpc-symmsgr

You can download and discuss the latest beta version in the CPC Wiki forums.

Jun 272015
 

A new version of the SDCC C compiler is available. You can use SDCC to develop for the Amstrad CPC, e.g. with using the SDCC Code::Blocks template or the programming tutorials by Mochilote or with the new CPCtelera framework. The new version contains also some features for the Z80 port, so be sure to update it. You can download it from http://sdcc.sourceforge.net.

Changes:

  • –disable-non-free configure option
  • Changed default language dialect from –std-sdcc89 to –std-sdcc99
  • Reorganized and updated manual
  • Reduced memory consumption (most noticeable for high –max-allocs-per-node)
  • Faster compilation for stm8 (most noticeable for high –max-allocs-per-node)
  • atoll() function for conversion of strings to long long
  • __z88dk_fastcall and __z88dk_callee calling conventions for more efficient function calls and better compability with z88dk
  • –lospre-unsafe-read renamed to –allow-unsafe-read
  • other numerous feature requests and bug fixes
Jun 232015
 

Do you want to develop a game for the Amstrad CPC? Yes? Then this is maybe the optimal time to start with it, because the CPCRetroDev 2015 contest has just started and it offers about 900 EURs in prices. It is organised by the University of Alicante / Spain and aims to award the best and creative game developers who developed a game for the Amstrad CPC 464. The deadline is friday, 23rd October 2015 – so you still have enough time to get into Amstrad CPC development either with the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain.

The following awards can be achieved:

PRO Category

  • 300 € Best game
  • 150 € 2nd best game
  • 75 € 3rd best game

BASIC Category

  • 100 € Best game
  • 50 € 2nd best game

Special mentions from the jury

  • 125 € Special mention for best technical achievement
  • 100 € Special Devilish Games mention to the most original game

You can get more information about the competition rules and about the competition itself on the CPCGameDev 2015 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

Jun 092015
 

A new version of CPCtelera, the Amstrad CPC game engine for C developers, was just released. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki.

Changes: