Oct 022019
 

A new version of the Retro Virtual Machine by Juan Carlos Gonzalez Amestoy was released. It is a modern multi-platform emulator for Windows, Linux and MacOS. Currently it supports the emulation of an Amstrad CPC 464, 664 and 6128 and also different Sinclair computers. Besides that it is also feature packed with for e.g. realistic CRT emulation and devices like the X-Mem, the CPC Dandanator or the AMX mouse. Hopefully more will come in the future. Needless to say that it also supports tape and floppy emulation and features extended development features like debugger and integrated assembler.

But have a look by yourself:

The Retro Virtual Machine immediatly became my favourite emulator, so if you want to test it, too, head over to the Retro Virtual Machine homepage and download it for your favourite operating system.

Features:

  • Multiplatform
    • Windows (Vista+)
    • Linux
    • MacOs (10.9+)
  • Multi System
    • ZX Spectrum
      • ZX Spectrum 16k
      • ZX Spectrum 48k (issue2/3/+/+English)
      • ZX Spectrum 128k (eng/spa)
      • ZX Spectrum +2 (eng/spa/fr)
      • ZX Spectrum +2A (4.0eng/4.0spa/4.1eng/4.1spa)
      • ZX Spectrum +3 (4.0eng/4.0spa/4.1eng/4.1spa)
      • ZX Spectrum +2E (eng/spa)
      • ZX Spectrum +3E (eng/spa)
      • Inves Spectrum +
      • ZX-Uno (v4.1/v4.2)
    • Amstrad CPC
      • Amstrad CPC 464 (CRTC-0)
      • Amstrad CPC 664 (CRTC-0)
      • Amstrad CPC 6128 (CRTC-0)
    • Multi machine
      • Possibility of opening several machines in parallel
    • Virtual Cassette
      • Support TAP,TZX,PZX,CSW,CDT in playback or recording.
    • Floppy disks
      • Low level disc (mfm)
      • New implementation of upd765
      • HFE/DSK support
    • Monitor
      • Emulation of synchronism (H-sync/V-sync)
      • New Shader
    • Joysticks / Gamepad
      • Autodetection
    • Devices
      • ZX Spectrum
      • DivMMC
      • Kempston Mouse
      • Magic-AY
      • Turbo Sound
    • Amstrad CPC
      • X-Mem
      • CPC Dandanator
      • AMX Mouse
    • Supported file systems in the integrated explorer
      • FAT 16
      • FAT 32
      • CPM
    • SD Emulation (SPI)
      • SD (max 2GB)
      • SDHC (max 32GB)
    • Development system (ALPHA)
      • Editable hexadecimal view
      • Editable disassembly view
      • Multiple monitors
      • Assembler with LUA pre-processor
      • Command terminal

Sep 272019
 

You are currently working on your latest production and need a way to compose music for it? Then the Arkos Tracker might be a good choice for you. In the latest version, Targhan, the author of it, completely rewrote it, so it is available for your favourite operating system now. Besides the obvious support for the Amstrad CPC it also supports the Atari ST, ZX Spectrum, MSX, Oric, Apple 2, Vectrex and the Sharp MZ-700 and of course you can also import various chiptune tracker formats (e.g. from Soundtrakker, Arkos Tracker 1, Starkos Tracker, Wyz Tracker, etc.) but also MIDI or MOD files for easy music conversion. Let’s not forget that it also supports extra hardware that adds multiple soundchips to your system (like the PlayCity on the Amstrad CPC).

This is an example tune playing in the Arkos Tracker 2:

You got interested in it? Great! Head over to the Arkos Tracker 2 homepage and download it.

Features:

  • Cross-platform (Windows, Linux, Mac).
  • Manage both standard PSG sound and samples without any distinction!
  • Support of AY-3-8912 and YM2149F.
  • Unlimited PSG count! You can create standard 3-channel songs, or 6, 9, 32 or more if you want!
  • 4 columns of effects per channel, including Arpeggio (via a table or inline value), Pitch, slide, glide, change Arpeggio/Pitch/Instrument speed, etc.
  • Import from MIDI, AKS (Arkos Tracker 1), SKS (STarKos), 128 (BSC’s Soundtrakker), WYZ (Wyz Tracker), MOD, VT2 (Vortex Tracker 2), CHP (Chip’n’sfx).
  • 4 players, from versatile to extremely fast, or slower but less memory consuming.
  • Support of specific hardware: PlayCity (CPC), Spectrum TurboSound, SpecNext, MSX Darky and MSX FPGA (AKY player only).
  • Sound effect support, shared among songs.
  • ROM players available: no more auto-modifying code, a small buffer is used.
  • Exports can be assembly sources or binaries: it makes it easy to integrate the songs in your production.
  • Sources can be converted to any assembler.
  • Each PSG can have its own frequency (including custom ones).
  • Replay rate from 12Hz to 300Hz, or custom.
  • A song is composed of sub-songs, all sharing the same instruments. Helps you save even more memory!
May 262017
 

Kevin Thacker released a new work in progress version of his Amstrad CPC emulator called Arnold. For this release he did a huge amount of testing, especially for the FDC routines, and wrote a lot of tests to ensure that the emulator behaves just like the real machine.

You can get a precompiled version here: http://www.cpctech.org.uk/setup.zip

And for the Linux and Mac users (and Windows users :-)) – you can get the source code here: http://www.cpctech.org.uk/arnoldsrc.zip

Here is the changelog for this version (be prepared… it is huuuuuuge):

Continue reading »

Oct 272016
 

Kevin Thacker released new version of his cross-platform development tools CPCXfs and 2CDT. With CPCXfs you can transfer files between DSK images, which can be used in an emulator or to transfer files to the real Amstrad CPC, and your local file system. 2CDT is a similar tool, which is used to transfer files from your local file system intro a CDT cassette image. This can also be used in an emulator or transfered to the real machine. Both utilities are widely used for cross-platform development, e.g. with CPCtelera, to prepare your release.
You can download CPCXfs and 2CDT from the CPCWiki forums or at the end of this news. The source code is included in the ZIP archives of the release.

Changelog CPCXfs

  • Fixed errors shown with static analysis
  • CPCXfs will correctly set ERRORLEVEL command-line variable under more error conditions
  • Some other smaller bugfixes

Changelog 2CDT

  • You can define the sync byte for headerless
  • Command-line processing under windows and linux has been re-written. It is a lot better.
  • If you uses the mode with 2 blocks and you gave it a file which was shorter than a block it would not write it correctly. Now fixed.
  • When using pure tone it didn’t write the length of the ‘1’ pulse correctly
  • Some issues seen when running static analysis over the code.
2CDT
2CDT

2cdt-20161021.zip

95.0 KiB
562 Downloads
Details
CPCXfs
CPCXfs

cpcxfs-20161021.zip

485.0 KiB
540 Downloads
Details
Nov 132015
 

RGASLachlan Keown released a new version of his Retro Game Asset Studio (RGAS). With RGAS you can design various asset types (sprites, sound / music, levels) for different retro computers (Amstrad CPC, Commodore 64, ZX Spectrum). It is a cross-development tool, which runs on the .NET runtime under Windows and with Mono it can be used under Linux, too. It is also one component which is included in the CPCtelera game development framework.

The latest version can be downloaded from the RGAS CPCWiki page.

Changes v1.1:

  • Upgraded to .Net Framework 4.0 from 3.5
  • Copying pixels from sprite stores both text(JSON) and bitmap data on clipboard
  • Sprite list now maintains position on refresh
  • Sprite list allows multi-select drag re-order
  • Level designer allows editing of level parameters
  • Level designer has gridlines option
  • Level designer image quality improved
  • Level designer allows duplicating of levels
  • Amstrad font samples available when creating new project
  • Change output format from drop-down menu on toolbar
  • Add tooltip to tiles on level designer for sprite name
  • Single portable .exe rather than a collection of .dlls

Changes v1.1.1:

  • Performance improvements under Linux

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