Jul 222017
 

After the great success of the last CPCRetroDev last year it is time for a new game competition in 2017 again, isn’t it? This year, you can win around 1100 EUR in all different categories. As usual the competition is organised by the University of Alicante (UA) / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 31st October 2017, 23:59h (CEST), so don’t waste any time and start the development of your awesome game (you will find a countdown on the top right of this page :)).
If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. As always you can find help in the CPCWiki forums.

You can achieve the following awards (all in all about 1.100 EUR!!!):

  • Official Awards (1.100 €)
    • Special Mentions
      • 100 € – Gominolas to the best music
      • 100 € – Carlos Abril to the funniest game
      • 100 € – Pablo Ariza to the best Artificial Intelligence
    • PRO Category
      • 300 € – Best game
      • 175 € – Second best game
      • 100 € – Third best game
      • 50 € – Fourth best game
      • 25 € – Fifth best game
    • UA Category

      • 100 € – Best game made by UA students
      • 50 € – Second best game made by UA students
  • Additional Awards
    • RetroSpiel Award
      • German enterprise RetroSpiel will award with a physical publication, distribution and selling of an extended version of games presented by two selected teams.

You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

Jul 192017
 

A new version of CPCtelera, the Amstrad CPC game framework for C developers, was just released in version 1.4.2. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version mainly contains a new version of the SDCC compiler (v3.6.8), which is more efficient, creates better code and contains several bugfixes, but there are also some nice little features, which were added, too (see the ChangeLog for more details). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.

Changes in v1.4.2:

  • Updated SDCC compiler from version 3.5.5 to newest version 3.6.8 (revision 9946). New version is much more efficient, generates better code and solves some bugs from previous one.
  • Added automatic Arkos Traker 1 AKS music conversion. It is done through the makefile macro AKS2C, which is easily added in config file cfg/music_conversion.mk
  • Added project support for Visual Studio Code IDE. All CPCtelera projects can now be opened and compiled in VS Code. Moreover, intellisense and keyboard shortcuts for automaticly running games are easily added.
  • Documented VS Code integration, with plenty of information for users on how to set up projects.
  • Documented Automatic Conversion Tools for Music, Graphics and Tilemaps. This will greatly help users on fastly and comfortably integrating asset production in their projects without having to bother to convert them when they change.
  • Added support for drawing tiles using gray code order and making use of the stack. Really fast method for advanced users.
  • Added troubleshooting section to the documentation in order to help users with common issues.
  • Fixed issue in iDSK: it was overwritting files with same name but different extension.
  • Added Support for Paged Memory and use of memory beyond 64K.
  • Added z88dk speculative optimization peepholes for advanced users wanting to experiment with advanced optimization.
  • Added new asm examples with animations, music and data structures: greetcardmusic/ and structs/.
  • Updated RGAS to latest 1.2.2 version.
  • Added bitarray support for tiled Tilemap TMX-CSV conversion to C.
  • Fixed getRandom to output predictable random sequences

 

 

Nov 212016
 

Some time ago the Mojon Twins released their Amstrad CPC port of their game Sir Ababol 2 (you can download Sir Ababol here). In Sir Ababol 2 you have to guide the main character, Sir Ababol, to the top of the six towers of Freezia. Of course you have to fight against several enemies which you will meet on your way.

Sir Ababol 2 by the Mojon Twins

You can download Sir Ababol 2 from the Mojon Twins homepage or at the end of this posting. The source code for the game can be found there, too.

Sir Ababol 2 by the Mojon Twins - in game graphics

The game was developed with the Z88dk cross-compiler by using the PSG player by Wyz, the CPCRSlib by Artaburu and uses the Exomizer 2 compression library by MetalBrain.

Sir Ababol 2
Sir Ababol 2
mojon-twins-sir-ababol-2-CPC.zip
63.8 KiB
62 Downloads
Details
Sir Ababol 2 source code
Sir Ababol 2 source code
mojon-twins-sir-ababol-2-CPC-src.7z
737.8 KiB
159 Downloads
Details
Nov 102016
 

Finally here they are: the files of the competition entries of the CPCRetroDev 2016. It is awesome to see so many entries which also seem to be higher in quality again this year. I guess you have already read the news about the winners in the different categories, so here are the results of all games. To download the game, click on the title.
Hopefully, the games will be available on cassette in the future on the CPCRetroDev homepage, too.

PositionImageGameGroupResult
1thumb_outlaws_retrobytesOutlawsRetroBytes(9.05) PRO Winner, Dinamic Mention, Gominolas Mention, Jon Ritman Nominee
2thumb_hirehare_cngsoftHire HareCNGSoft(8.98) PRO Second, Jon Ritman Mention, Dinamic Nominee
3thumb_virusdog_cpc-powerVirus DogCPC-Power(8.40) PRO Third
4thumb_dragonattack_bitplanetechnomantesDragon AttackBitplane Technomates(7.26) Cátedra Santander-UA Innovative Game Development Mention, PRO Nominee, Gominolas Nominee
5thumb_hair-boy_carlossevilaHair-BoyCarlos Sevila (7.09) PRO Nominee, Cátedra Santander-UA Engaging Gameplay
6thumb_thegrenadesconquest_subxplosionThe Grenades ConquestSub Xplosion(7.01) PRO Nominee
7thumb_ice-slider_egotripIce-SliderEgoTrip(6.82) Gominolas Nominee
8thumb_pingusoccer_panzPingu SoccerPanZ(6.77)
9thumb_amsthrees_glasnostcorpAmsthreesGlasnost Corp(6.72)
10thumb_mazeadventure_piterayoMaze Adventurepiterayo(6.56)
11thumb_elreinodelcolor_antoniocorpasEl Reino Del ColorAntonio Corpas(6.12) BASIC Winner
12thumb_retroboom_retroboomRetroboomRetroBoom(5.81)
13thumb_theleyendofanubis_corestudioThe Leyend Of AnubisCore Studio(5.68)
14thumb_tradworld_marTrad WorldMAR(5.35)
15thumb_firewallwars_navyxickenFirewall WarsNavy Xicken(5.33) Dinamic Nominee
16thumb_haciendocampanya_cocoteamHaciendo CampanyaCoco Team(5.29)
17thumb_ringringwarrior_aberrantesRing Ring WarriorAberrantes(5.15)
18thumb_killfield_paradoxKillfieldParadox(5.06)
19thumb_robobitgame_robobitRobobitgameRobobit(4.83)
20thumb_thegreatbattlesofmagistar_sn9495The Great Battle Of Magistarsn9495(4.78)
21thumb_elliot_approxbitElliotApproxbit(4.77)
22thumb_bananas-recovery_boomaBananas-RecoveryBOOMA(4.74)
23thumb_harrierrevenge_independienteHarrier RevengeIndependiente(4.54)
24thumb_proyectox_poisonousdepartmentProyecto XPoisonous Department(4.48)
25thumb_464crusader_ispira464crusaderISPIRA(4.45)
26thumb_fitzroy-and-the-power-wells_awerghFitzroy And The Power Wellsawergh(4.41) Jon Ritman Nominee
27thumb_nexttrack_asyncteamNext TrackAsync Team(4.33)
28thumb_cannibalator_trabitboyCannibalatortrabitboy(4.26)
29thumb_sidegun_radicalpandaSidegunRadical Panda(4.25)
30thumb_heromagic_irondevsHero MagicIron Devs(4.22)
31thumb_thelastfighter_patatasasadasThe Last FighterPatatas Asadas(4.06)
32thumb_gene_losrodriguezGeNeLos Rodriguez(3.92)
33thumb_deadwarrior_aberracionunoDead WarriorAberracion Uno(3.87)
34thumb_spacewar_equipobucleSpace WarEquipo Bucle(3.52)

 

Nov 072016
 

While we are still waiting for the download of the CPCRetroDev 2016 competition, we already know the winners of the different categories. I have added the Youtube videos from the ByteRealms channel, which show the different games, so you can already have a look at what you are waiting for :-).

PRO category

  1. Outlaws / Retrobytes Productions
  2. Hire Hare / CNGSoft
  3. Virus Dog / CPC-Power

BASIC category

  • El Reino del Color / Antonio Corpas

Gominolas: best music

  • Outlaws / Retrobytes Productions

Jon Ritman: technical development

  • Hire Hare / CNGSoft

Dinamic: innovative playability

  • Outlaws / Retrobytes Productions

Catedra Santander-UA special awards

  • Hair Boy / Carlos Sevila (gameplay, entertainment)
  • Dragon Attack / Bitplane Technomantes (innovative development)

Again a big thank you to all participants, who made this competiton great again. I still cannot wait to get my hands on the games and play them on the real machine.

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