Jul 192017
 

A new version of CPCtelera, the Amstrad CPC game framework for C developers, was just released in version 1.4.2. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version mainly contains a new version of the SDCC compiler (v3.6.8), which is more efficient, creates better code and contains several bugfixes, but there are also some nice little features, which were added, too (see the ChangeLog for more details). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.

Changes in v1.4.2:

  • Updated SDCC compiler from version 3.5.5 to newest version 3.6.8 (revision 9946). New version is much more efficient, generates better code and solves some bugs from previous one.
  • Added automatic Arkos Traker 1 AKS music conversion. It is done through the makefile macro AKS2C, which is easily added in config file cfg/music_conversion.mk
  • Added project support for Visual Studio Code IDE. All CPCtelera projects can now be opened and compiled in VS Code. Moreover, intellisense and keyboard shortcuts for automaticly running games are easily added.
  • Documented VS Code integration, with plenty of information for users on how to set up projects.
  • Documented Automatic Conversion Tools for Music, Graphics and Tilemaps. This will greatly help users on fastly and comfortably integrating asset production in their projects without having to bother to convert them when they change.
  • Added support for drawing tiles using gray code order and making use of the stack. Really fast method for advanced users.
  • Added troubleshooting section to the documentation in order to help users with common issues.
  • Fixed issue in iDSK: it was overwritting files with same name but different extension.
  • Added Support for Paged Memory and use of memory beyond 64K.
  • Added z88dk speculative optimization peepholes for advanced users wanting to experiment with advanced optimization.
  • Added new asm examples with animations, music and data structures: greetcardmusic/ and structs/.
  • Updated RGAS to latest 1.2.2 version.
  • Added bitarray support for tiled Tilemap TMX-CSV conversion to C.
  • Fixed getRandom to output predictable random sequences

 

 

Apr 162017
 

After his tower defence game Defence, Shining worked on a new puzzle game for the Amstrad CPC that he now released. It is called Pentomino and features about 464 different puzzles with different levels of difficulty (easy, medium, hard). Besides that, he again used music by MmcM and this time graphics by HAL6128. It runs on all Amstrad CPC systems. You can download it at the end of the news or directly from his website.

Pentomino - puzzle game by Shining
691.7 KiB
265 Downloads
Details
Apr 032017
 

Novabug, who creates a lot of Youtube videos related to our beloved Amstrad CPC, has released a video where he did a retrospective of 2016. In this video, he shows his very own Top 11 of the last year (which was an awesome year for the Amstrad CPC users :-)). Enjoy the video:

Jan 162017
 

4Sceners and Bitfellas published their favourite demoscene productions for the year 2016 and it is great to see three Amstrad CPC productions in their list, too. Ranked on 3rd place in the category “Best Music Disc” you will find the CPC vs. Virgill music disc by Tristar and Red Sector (TRSI). The other two productions can be found in the “Best Scene Game”. The awesome Pinball Dreams preview by the Batman Group ranked on the 2nd place (hey, this is just preview – what can we expect from the final product :-)) and ranked on the 7th place you will find the game Outlaws by RetroBytes which won the CPCRetroDev 2016 competition. You can have a look the complete results on the 4Sceners website (german).
It is always great to see Amstrad CPC productions mentioned in demoscene :-).

Dec 312016
 

As promised, Keith56 released his new bullet hell shooter for the Amstrad CPC 6128 & Plus on the 31st December. In the good old tradition of bullet hell shooters, you are playing a side-scrolling game with enemies, shooting an extreme load of bullets to you, which you have – of course – to avoid. Here is the introduction from the author:

“Chibiko didn’t get any presents from Santa this year… in fact, in the last year she’s been killed by
God, banished from hell, and reincarnated as the enemy of all mankind -so it’s pretty likely she will
never get in his good books again!
Still, she can always do without that ‘gotta-buy-it’ plush doll, and the coal is always useful for
burning ‘leftovers’.
What’s a whole lot less welcome is the strange monsters that have been lurking around the
mountains lately – and now they are infesting HER castle!
Join Chibiko in her unholy battle against the invasion of badly drawn, cliche and generally uninspired
enemies, pummel your way through 4 levels of brainless firepower crazy action – and unleash hell on
the 4 end level boss enemies!”

You can download the game (and its source code) from the website of the game or at the end of this news. Of course, you can also discuss it on the CPCWiki forums.

ChibiAkumas Multidisk
ChibiAkumas Multidisk
ChibiAkumas_Multidisk.7z
Version: v1.06
114.4 KiB
879 Downloads
Details
ChibiAkumas Source With Spritecompiler
ChibiAkumas Source With Spritecompiler
ChibiAkumas_Source_With_Spritecompiler.7z
Version: v1.06
269.9 KiB
802 Downloads
Details

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