A new version of Grafx2, a bitmap painting program, was released today. With this program you can draw in more that 60 screen resolutions (e.g. all Amiga screen resolutions are supported). It was written for DOS, but ported to use the SDL graphics library, so it is now available for Windows, Linux, MacOS and FreeBSD. You can download it from the Grafx2 page at Google Code.
Lachlan Keown just released a new helpful utility for cross development. It’s intention is to help you to create sprites and loading screens for your developments. You can download the program directly from its CPCWiki article page.
Edit in Mode 0 or Mode 1
Export to MAXAM/WinApe ready assembler
Select palette from authentic Amstrad set of 27
Import any image file and convert to amstrad sprite or loading screen
Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported.
Includes a full test program to see your sprites in action on the CPC.
Another great news for cross-developers: PulkoMandy released an updated version of his pixel-art tool GrafX2. The sourcecode is available and should compile under Linux, Windows and MacOS. However, currently only binaries for Windows are available on the GrafX2 website , but binaries for the other systems will follow. The software is avtively supported, so don’t hesitate to ask the developers for help, features and bugfixes.
A new version of FreeOCP, a decompilation of the OCP Advanced Art Studio with a lot of bugfixes and new features, was released. In version 0.015b a palette export function to export Plus palettes was added.
You can download the news version from CPCRulez.free.fr.
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