Oct 122010
 

The Mojon Twins released another game called “Lala Prologue”. In this game you play Lala, a trainee at the great witch academy, who caused a big mess while her teacher, Mistress Morgana la Marrana, was out to buy some potions at the supermarket. To make the long story short: you have to fetch all the filters and chemicals and you also have to fetch the keys to enter new areas in the game.
For more information on the game and its story, have a look at the game homepage. You will also find the DSK image, the CDT image and the source code of the game there. Be sure to download and play it.

The game was written with Z88dk and the cpcrslib, like Blue Angel 69, too. It uses the PSG player by Wyz for sound playback and Exomizer 2 as cross-development compressor.

LalaPrologue

Lala Prologue
Lala Prologue
Mojon-Twins--Lala-Prologue--CPC-DSK.zip
45.4 KiB
417 Downloads
Details
Lala Prologue source code
Lala Prologue source code
Mojon-Twins--Lala-Prologue--CPC-src.zip
172.7 KiB
396 Downloads
Details
Oct 112010
 

Blue Angel 69 is a conversion of the strategy game with the same name by Magic Bytes. In this game you are playing on a 8×8 board field from which you have to remove fields with numbers. Your opponent tries to do the same. The points which you remove from the game will be added to your score and of course you want to achieve a higher score than your opponent. Try it – it’s fun :).
The game was written by Kevin Thacker, graphics by Markus Homann, music by Roald Strauss and cover, sticker, catalogue art by Kukulcan. You can download the game and the source code from website of Blue Angel 69.

Now some technical details: The game was written with Z88dk with the Artaburus cpcrslib. It also uses the Starkos tracker for music playback, which means that you will find the sourcecode for a music playing library for Z88dk in the source code.

BlueAngel69

Blue Angel 69
Blue Angel 69
Blue_Angel_69_FULL.zip
207.4 KiB
537 Downloads
Details
Blue Angel 69 source code
Blue Angel 69 source code
Blue_Angel_69_FULL_Source.zip
2.4 MiB
419 Downloads
Details
Sep 232009
 

Ok, a bit late, but anyway…. Artaburu released a new version of his utility library for the Z88dk C compiler. E.g. Mariano the dragon or the recently released Nanako Descend To Hell was written with using this library and so it contains a lot of graphics functions, key functions, map functions, etc. You can download it from the official homepage of the CPCRslib.

Here are the changes for the new version (at least what I can understand, because it is posting in a spanish forum :-)):

  • TileMapConf.asm: Two new constants: T_WH and T_HH. These indicate the range of tiles right / left and top / bottom.
  • cpc_ShowTileMap2: Displays the visiable area of the tile map. Ideal for updating the screen after a scroll.
  • cpc_PutSpTileMapO: Routine to make the tiles which occupies a sprite on screen can be erased when the sprite out of it.
  • cpc_ScrollLeft0, cpc_ScrollRight0: Routines modified to make the scroll of the tile map: act against superbuffer and against tile map.
  • cpc_ScrollLeft, cpc_ScrollRight: For now deactivated.
Aug 142009
 

Ok, this is something for the spanish CPC users: Artaburu started a programming blog where he mostly writes how to use CCZ80, the C compiler by Emilio Guerrero, in combination with the CPCRSlib. You can try to use the Google translation service to translate the page into english.

Mar 302009
 

Artaburu released a new version of his utility library for the Z88dk C-compiler. E.g. Mariano the dragon or the recently released Nanako Descend To Hell was written with using this library and so it contains a lot of graphics functions, key functions, map functions, etc. You can download it from the official homepage of the CPCRslib.

Here are the changes since my last news posting:

03/30/2009

  • cpc_ClrScr: Fills screen with ink 0 (similar to CLG)
  • cpc_DisableFirmware: Disables interruption jump from &0038
  • cpc_EnableFirmware: Restores interruption jump previously removed with cpc_DisableFirmware
  • cpc_PrintGphStrStd: New mode 1 8×8 pixel writing routine, memory address
  • cpc_PrintGphStrStdXY: New mode 1 8×8 pixel writing routine, (x,y) for positioning text
  • cpc_ShowTileMap: Modified. Removed EI/DI instructions to avoid music/sound delays while showing tile Map.
  • cpc_RRI, cpc_RLI: Modified. There was a bug when using IX.
  • cpc_ScanKeyboard: New routine for scanning whole keyboard (from cpcwiki keyboard programming).
  • cpc_TestKeyF: New routine to test if a key has been pressed but it must be used after cpc_ScanKeyboard. This way is fastest than previous one if 3 or more keys have to be tested.
  • cpc_WyzPlayer: Modified interruption backup because previously it assumed it was a JP XXXX jump and sometimes is not correct.
  • Example disc included: All the code examples compiled and ready to run in a single disk.

03/23/2009

  • cpc_RRI: Moves a screen rectangle one byte to the left (<-), most left byte goes to the right side (no byte info lost)
  • cpc_RLI: Moves a screen rectangle one byte to the right (->), most left byte goes to the left side (no byte info lost)

03/20/2009

  • cpc_TouchTiles: New routine to set a tile rectangle as touched in order to be shown in the next cpc_ShowTouchedTiles call.

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