Aug 232016
 

Madram, Drill and Hicks have released a new version of ORGAMS – an assembler for Z80 assembly language, which runs on the Amstrad CPC. It is a ROM based assembler, so you should use it with a ROM expansion like the X-MEM board by TotO or the Amstrad WiFi. It also features a very detailed english and a french user guide. You can download the latest version from the CPCWiki forums.

ORGAMS assembler

New features

  • Trace: Source visualization while debugging (imperfect, Orgams can be lost with conditional or repeated blocs)
  • Trace: Memory visualization while debugging
  • Trace: CONTROL UP/DOWN for faster navigation
  • Monitor: Binary display with ‘?’ command
  • Monitor: Display restored zone when returning to BASIC
  • Assembler: Can assemble up to #BF80, and in #C000-#FFFF page
  • Editor: Free cursor
  • Editor: TAB to repeat previous search (text or label)
  • Editor: ESC to stop current search (only works with CONTROL F)
  • Editor: CONTROL-ESPACE put/remove BRK
  • Editor: CONTROL-C to display CATalogue
  • Editor: Can join lines (DEL at first column). Corollary : ‘DEL’ after ‘RETURN’ cancels an unexpected split
  • Editor: Use ‘&’ for hexa, like in BASIC and MAXAM.
  • Editor: Allow (IX) as shortcut for (IX+0)
  • General: Use RAM from very last bank (&FF) to alleviate conflict with 256k RAM-DISC.
  • General: Extension and Monogams ROMs can be burned everywhere (i.e. ROM 1 to 127)
  • General: Allow |o,”source” (no need to write “.o”)

Bugfixes

  • Bloc repetition was corrupted when corresponding source was overlapping 2 banks
  • Division with MSB set in divisor (e.g. &240/&C0) was corrupted
  • Sign was lost with sub-expression (e.g. -1/[1/1] or -1 mod [4 mod 5])
  • Negative values for FILL, ORG and repetitions raise error.
  • Bad expression for repetitions (e.g. undefined label) raise error.
  • Proper binary save from 9800-HIMEM zone
  • Returning to basic won’t reset 9800-HIMEM zone anymore
  • ‘ORG &100’ now correctly parsed (not as ‘OR G AND 100’)
  • Assembling in RSX workzone (e.g. A6FC+) won’t corrupt firmware (Orgams-wise) anymore
  • Reset CRTC in RESTORE
  • Mute AY in BRK/RESTORE
  • At first invocation of BRK/Monogams, select RAM by default (lower & upper)
  • Robuster memory detection
  • Fix stack going down at each assemble / editor access.
  • Numeric pad is active when invoking |m
  • Block markers properly corrected when importing file
  • LD B,(IX) doesn’t crash anymore
  • LD H,IXH doesn’t crash anymore
  • Miscellaneous search bugs (CONTROL F) corrected.
Aug 042016
 

Rhino released a new graphics tool for the Amstrad CPC called Perfect Pix. Perfect Pix supports 3 different extended graphics modes with extended colours and resolutions:

  • Mode R
    • Up to 384×272 pixels and 16 freely selectable colors from a palette of 27.
  • Mode B0
    • Up to 192×272 pixels and 136 colors from a palette of 378.
  • Mode B1
    • Up to 384×272 pixels and 307 colors, divided into color 0 + up to 34 palettes of 9 colors per line.

Perfect Pix comes with an awesome documentation (english and spanish) and of course with the source code to use the pictures in your own production. If you need graphics for your next project, be sure to have a look at it. You can download the latest version from Pouet.net and the CPCWiki forums.

Perfect Pix by Rhin / Batman Group

v1.00

  • First release.

v1.01

  • Added message if upper memory is full by too many ROMs.

v1.02

  • Bug fixed in the converter exporting overscan screens.
  • More upper memory free for greater ROMs compatibility.

v1.03

  • Improved controls in Paint tool by adding CONTROL + keys to move the pointer to scroll the zoom window (similar to OCP Art Studio).
  • Added warning message in the converter when source image exceeds the image size limits managed with the Paint tool.
  • Additional upper memory free for greater ROMs compatibility.

 

Jul 142016
 

A new version of the SDCC C compiler is available. You can use SDCC to develop for the Amstrad CPC, e.g. with using the SDCC Code::Blocks template or the programming tutorials by Mochilote or with the new CPCtelera framework. The new version contains also some features for the Z80 port, so be sure to update it. You can download it from http://sdcc.sourceforge.net.

Changes:

  • Merged upstream binutils 2.25
  • New memory management with lower overhead
  • Changed default language dialect to –std-sdcc11
  • Diagnostic for missing type specifier: No implicit int outside of C90 mode anymore
  • C11 generic selections
  • char type is now unsigned by default (old behaviour can be restored using –fsigned-char)
  • Character constants are now of type int instead of char.
  • ISO C95 and ISO C11 wide character constants
  • ISO C95 and ISO C11 wide string literals
  • Basic standard library support for wide characters: c16rtomb(), mbrtoc16(), mbsinit(), mbtowc(), mbrlen(), mbrtoc32, c32rtomb(), mbrtowc(), wcrtomb(), mblen(), wctomb()
  • Treat all ports the same in the manual (i.e. mcs51-specific stuff is now clearly described as such)
  • Reorganized interrupt handling for z80, z180, r2k, r3ka, tlcs90, gbz80 backends
  • Workaround for stm8 division hardware bug
  • ELF/DWARF support for stm8
  • Output symbol table for ELF
  • pic16 port now uses standard-compliant crt0iz that initializes static and globals to 0 by default
  • Numerous feature requests and bug fixes
Jun 212016
 

PhilipAndrewDizzySkySaga

Great news for all the developers who participate in the CPCRetroDev 2016 development contest this year: the Oliver Twins, well-knows for producing a lot of CPC games, will join the jury for judging the entries and give feedback to the participants. They also will participate at the pricegiving ceremony at the University of Alicante to personally hand over the prices.
You can fin

d more details on the CPCRetroDev homepage.

There is still enough time left to develop your game for the CPCRetroDev contest, so start developing your awesome game… now :-)!

May 192016
 

After the awesome success of the last CPCRetroDev last year it is time for a new game competition in 2016, isn’t it? This year there are even higher prices, which you can win with your game in different categories. As usual the competition is organised by the University of Alicante / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 26th October 2016, 23:59h (CEST), so don’t waste any time and start the development of your awesome game.
If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. There is also a category for Locomotive BASIC programs and you can find help in the CPCWiki forums.

You can achieve the following awards (all in all about 1.050 EUR!!!):

Special awards

  • 125€Gominolas to the best music
  • 125€Jon Ritman to technical development
  • 125€Dinamic to innovative playability

PRO category

  • 300€ – Best game
  • 150€ – Second best game
  • 75€ – Third best game

BASIC category

  • 100€ – Best BASIC game
  • 50€ – Second best BASIC game

…and there will also be a physical cassette edition with all 2016 games, too.

You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

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