Flynn, author of the game H.E.R.O. and the WinCPC emulator for Windows, just wanted to learn how to program an Apple Macintosh and started to port WinCPC. The WinCPC emulation core was ported to C and the View and Controller were ported to Objective-C. He also thought about an iPhone port…
Well, there is lot’s of work to do, e.g. FDC and tape routines, sound rendering and a lot of other things, so it will take some time until MacCPC will be released. He also wrote that he has not discontinued WinCPC.
Ervin ported the game 3D-Maze written by Nigel Sharp in 1985 (Amstrad Computer User, October 1985) to a mixture of CCZ80 and assembler. He ported the BASIC game line by line and added additional assembler routines. Instead of using the slow drawing routines of the firmware, he uses some of the drawing routines which are available at the [[Programming#Graphics|CPCWiki]]. You can get more information about the port in the CCZ80 forums.
The DSK image contains both versions: the old BASIC version and the new, improved version. You can download the disk at the end of this posting and from the CPC Wiki.
3D-Maze is a port of the old game which was published in the Amstrad Computer User magazine on October 1985 to CCZ80 and assembler. It was heavily speed up. This DSK image contains both versions. The old slow BASIC version and the new CCZ80 version.
The Symbiface II is the ultimate extension for your CPC:
Kevin Thacker made the full version of his game “Stranded” available for download. Stranded is a puzzle game where you have to move your character from a starting square over each square to an end square. Sounds simple, but you will get 32 challenging levels.
You can download it from Kevin Thackers game website or directly at the end of this news entry. If you want to buy the game on a real cassette, you can do that on the Cronosoft page.
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